The Goldseeker
Andy Tarpinian
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Wed Sep 10 18:25:11 CEST 2008
On Sep 10, 2008, at 12:09 PM, Martin Naef wrote:
> Hi Jay
>
> Jay Vaughan wrote:
>>> Nice one. It's also a great example of how technology has advanced
>>> since, particularly on the graphics side. I guess that shot still
>>> used
>>> hours and hours of rendering time, while today you could easily
>>> render
>>> it all in real-time at full HD resolution...
>
>> not to mention all the inverse kinematics plugins you can use if you
>> choose ..
>
> Yep - animation has come a *long* way. Yet, you still have to do a lot
> of manual modelling and tweaking. So while rendering this could be
> almost instantaneous, you'd still spend quite a bit more than just a
> weekend to build, texture and animate these models...
I really wish there would be some major advancements in interfacing
with 3d modeling and animation applications (stuff like ZBrush gives
me hope on the software end though). It is such a tedious and long
process. I have never met a 3d program that didn't seem like it was
fighting me.
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