Implementing zynaddsubfx PADSynth on SoundBite hardware ..
    Jay Vaughan 
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    Tue Feb 19 11:02:18 CET 2008
    
    
  
> Yeah, that's a really fun algo. Two years ago I did some experiments
> with IFFT too... if you combine those sounds with some very short one-
> shot semi-percussive waves you've got an unlimited D50 :)
I remember when you did that .. in Java right?  I think its going to  
be very interesting to do this in SoundBite assembly ..
;
--
Jay Vaughan
    
    
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