Hardware samplers

Ibi Sum ibisum at gmail.com
Tue Sep 21 17:12:42 CEST 2021


Stop the thread.  Get a MONOME Norns shield, Peter.

I finally got around to seriously playing with mine today and it is indeed, a truly wicked, wicked little sampler.  And oh so much more as well.

Just add pads (midi). Oh, and battery pack and mic/speaker box.  This is the device you add to the Akai MPC controller of your choice, with pads and everything.

Comes with a 6-voice onboard sampling engine which gets really, really bent in interesting ways, called SuperCut.  Bloody great architecture! 

http://monome.org/norns/

;
--
seclorum 

> On 21.09.2021, at 13:12, Peter Korsten <peter at severity-one.com> wrote:
> 
> Hey Andrew,
> 
>> The only reason I see to get an old hardware sampler is if all your other bases are covered for making music and you want something for color. And if that’s the case you want it as low quality as possible. They sound amazing and I love them but would never want to make music solely on them.
> 
> Colour was indeed what I was thinking.
> 
> The bases are a Wavestation SR, a Proteus 2000 with currently three ROMs (Beat Garden, Techno Synth Construction Yard and Extreme Lead), a Micro Q, and in a different part of the house, an AN1x and a fully-laden EX5. The Microwave 2 is on my wish/watch list.
> 
>  As for software, there's Arturia's V Collection 6, Arturia's Pigments, and some other stuff that I've forgotten about.
> 
>> Peter you would be better off getting a Deluge, or Digitak or MPC one or something. These are great for using samples as osc sound sources. Or an S2400 or Polyend Tracker if you want to get old school about it.
>> 
>> Or https://tal-software.com/products/tal-sampler <https://tal-software.com/products/tal-sampler>
> 
> I'm having trouble with the software workflow, strange as that may sound.
> 
>> https://www.inphonik.com/products/rx950-classic-ad-da-converter/ <https://www.inphonik.com/products/rx950-classic-ad-da-converter/>
> 
> That, at least, is cheap. I'm still not quite sure how to do the whole software effect thing, though. But hardware effects are something I haven't considered, and probably won't consider either.
> 
> - Peter
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