Oculus VR
Peter Korsten
peter at severity-one.com
Wed Jul 30 23:12:12 CEST 2014
Joost Schuttelaar schreef op 30-7-2014 11:18:
> Got my Oculus VR DK2 in the mail yesterday. No plans for it yet, just seems cool to try out VR for once :)
Try Mirror's Edge. Should be fun, especially if you're afraid of heights. :)
> so... what about VR & music? Can imagine quite some cool interfaces I guess.
>
> But the lack of tactility would not be good. What about using physical keys & switches, and having an augmented reality overlay?
>
> Or use a leap motion, some vibration sensors? Wii + Nunchuck?
I've mentioned this before, but the first AR music application that I
saw was at the CeBIT expo somewhere in the early nineties. Some German
polytechnic/university of technology had built a full height 19" rack
(the telephone operator kind, so taller than a man) full of equipment so
that a guy could play virtual "keys" (there were only a handful of them)
on a screen. These days, you could do this on your phone...
The Oculus is a very cool device, but in terms of music... I'm not so
sure. What would be the added value? What would you be able to do that
you can't do without it? If you want AR, you're going to have to have a
camera affixed to your head. A camera combined with the Oculus: Daft
Punk's helmets suddenly don't look so outlandish in comparison.
VR would be a more feasible approach, but you'd have to be thinking more
in terms of a theremin than a traditional instrument, and combine it
with something like Microsoft's Kinect.
To me, it appears as a solution looking for a problem. In the time it
takes you to develop all this, you could have written an album.
- Peter
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