Supercollider dev question

Marc Nostromo [M-.-n] EMAIL HIDDEN
Wed Oct 26 18:12:27 CEST 2011


> i'll pop over to berlin once you're moved in, and it'll become perfectly
obvious in less than one espresso.

DEAL :)


> Perhaps I'll hold off on my suggestions for loading every audio multiply
> with gaussian dither, although I did wonder about writing it so that each
> audio multiply is a member function which could, either as a compile or
> run-time option, actually do all that..... like, even to an extreme.... ;)
>
>
So that sounds really like class-based audiOps is needed for full
flexibility: choice of fixed point resolution, auto-dethering 128 bit
compatibility. All with a couple of defines :)


>  or 'limited'
>>
>
> by time? ;)
>
>
By skill. Truth is doing frameworks running on different platform is in my
"easy" range, doing proper BLITs and numerical filters isn't. Even though I
wound up with some interesting 'artifacts' in the piggy, it was all more
luck than engineering !
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