Supercollider dev question
Marc Nostromo [M-.-n]
EMAIL HIDDEN
Wed Oct 26 14:25:21 CEST 2011
I guess I could try myself but since there's people here working with SC,
I'll take the lazy way :)
Can anyone tell me what's the dynamic range of the audio representation in
SuperCollider ? My current framework is currently using a fixed point
reflection of 16bit range (i.e. +/-32767) but I was wondering if +1/-1
wouldn't be better. The main point would be that implementing signal
multiplication (for modulation,ring mod, and so on) wouldn't need some kind
of additional processing to normalise the result.
Anyone with a clever point ? :)
Thanks
Marc
--
http://nostromo.noisepages.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.music-bar.org/pipermail/music-bar/attachments/20111026/32a98ac4/attachment-0002.html>
More information about the music-bar
mailing list