Supercollider dev question

Marc Nostromo [M-.-n] EMAIL HIDDEN
Wed Oct 26 14:25:21 CEST 2011


I guess I could try myself but since there's people here working with SC,
I'll take the lazy way :)

Can anyone tell me what's the dynamic range of the audio representation in
SuperCollider ? My current framework is currently using a fixed point
reflection of 16bit range (i.e. +/-32767) but I was wondering if +1/-1
wouldn't be better. The main point would be that implementing signal
multiplication (for modulation,ring mod, and so on) wouldn't need some kind
of additional processing to normalise the result.

Anyone with a clever point ? :)

Thanks
Marc

-- 
http://nostromo.noisepages.com
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