Supercollider front end
Tony Hardie-Bick
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Sun Aug 28 19:18:08 CEST 2011
Perhaps I'm suffering from the religiousity of the newly converted ;)
(definitely got a hit off pd the other day, when I used that; n00b there too).
Right now, your question has me wondering about implementing exactly that: A UI
for the underlying scene graph in sc.
As for coding all the scene graph stuff itself... You'd get there quicker than
most ;) Although I wonder if you need to... Forget about the language: Use the
server, and the five hundred ugens, or whatever the number is :)
Tony (HB)
On 28/08/11 16:41, Marc Nostromo [M-.-n] wrote:
> Turning a filter knob is also "just an interface" to an electrical component
> language. doesn't make it worthless.
>
> I think that if the goal it to learn a new language that has no higher level
> abstraction than coding C++, I'll keep rolling my framework at this very point :)
>
>> I suspect there isn't since a visual graph-based interface would only
>> provide a view on what's basically a language...
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