New SID Synth
Andy Tarpinian
EMAIL HIDDEN
Tue Sep 23 22:26:54 CEST 2008
On Sep 23, 2008, at 3:58 PM, M-.-n wrote:
> Paul,
>
> Not sure I'm 100% correct since I don't own any of them. However, a
> little history lesson: In the old days, since those chip where
> basically uber limited, people had to use tricks to make them sound
> more 'interesting' (people were writing whole tunes & FX on one
> chip!) .
>
> One of the big + of the setup was that those chips were connected to
> a main CPU that was able to change their parameters really fast
> creating complex timbre coming not from only the chip but rather
> from the combination of a fast controller and the chip. Hand in
> hand. These techniques are what make music on gameboy/sid/NES
> interesting (hum, at least for some of us) and the root what I was
> trying to achieve -and still am- with lgpt: applying it to samples.
> Maybe think of it as a modulation like LFO/Envelopes but a lot more
> complex since they where completely programmable.
I think an example of this "sound" that paul might understand is if
you turn the arpeggiator speed in the monomachine up to say x1. Right?
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