New SID Synth

Andy Tarpinian EMAIL HIDDEN
Tue Sep 23 22:26:54 CEST 2008


On Sep 23, 2008, at 3:58 PM, M-.-n wrote:

> Paul,
>
> Not sure I'm 100% correct since I don't own any of them. However, a  
> little history lesson: In the old days, since those chip where  
> basically uber limited, people had to use tricks to make them sound  
> more 'interesting' (people were writing whole tunes & FX on one  
> chip!) .
>
> One of the big + of the setup was that those chips were connected to  
> a main CPU that was able to change their parameters really fast  
> creating complex timbre coming not from only the chip but rather  
> from the combination of a fast controller and the chip. Hand in  
> hand. These techniques are what make music on gameboy/sid/NES  
> interesting (hum, at least for some of us) and the root what I was  
> trying to achieve -and still am- with lgpt: applying it to samples.  
> Maybe think of it as a modulation like LFO/Envelopes but a lot more  
> complex since they where completely programmable.

I think an example of this "sound" that paul might understand is if  
you turn the arpeggiator speed in the monomachine up to say x1. Right?
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