Soft-synth interface design
Martin Naef
EMAIL HIDDEN
Mon Oct 29 23:51:04 CET 2007
Hi Andy
Ok, here's a first shot - not thoroughly reflected yet.
> Which software synth interfaces do you like and why?
Haven't really used any, unless you count the Nord Modular editor as one.
> Which hardware synth interfaces do you like and why?
Nord Lead: One knob, one function.
Korg Trinity: A *lot* of functionality, yet one doesn't get lost.
Korg Electribe: Clear without reading the manual.
> What elements from hardware synth interfaces belong in the software
> world?
> What elements can you dream up that could only exist in software?
A lot of visual feedback (ok, that *can* exist in hardware, but it tends
to be expensive).
Software can "reconfigure" the interface - e.g. only things that are
active are visible, so a simple patch can be displayed with a simple
structure, but the same interface tool can also visualise a
significantly more complex patch.
> Do you appreciate shinny pretty graphics? Or do you prefer basic and
> clean?
I appreciate good, stylised looks. But form follows function, and
ergonomics are more important than "bling". The challenge is to combine
both.
> Do you like soft synths that look like old hardware? Or like they are
> a holographic interface from 2483? Or in between?
I can't answer that without a specific context. I don't mind if a
virtual recreation of a classic looks like the original. But the same
style might not fit a different synth structure. Again, form follows
function.
What I would want in a software synthesizer interface is a visualisation
that gives me all information I need upfront, is easy to use, and easy
on the eye. If it also looks pretty, that's a great bonus - an ugly
interface will not speak to my intuition, only to my analytical side.
Bye
Martin
--
http://www.navisto.ch
http://www.myspace.com/navisto
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