Sound Synthesis

Michael Zacherl EMAIL HIDDEN
Fri Aug 31 01:41:27 CEST 2007


On 29.08.2007 17:28 Uhr, Gorman, Declan wrote:
> What is the best type of synthesis for a beginner to start with?
> 
> FM? Sample? Wavetable? Subtractive? Additive? Physical Modelling?
> Granular?  

Sound creation is about excitement.
Well, not only excitement in terms of GAS. ;-)

So seeing this (physical) aspect physical modelling or virtually any 
kind of additive sound synthesis would be adequat.

But obviously most of it is probably much too complicated for a start.

Thats where subtractive synthesis comes into play.
It's not about "excitement" rather than about "decay".
Which I consider as a compromise - but one which has proofen that it's 
working. ;-)

In short words: I'd start with subtractive stuff.

It's your choice wether you prefer to fiddle around with a computer 
keyboard and mouse, while staring at a screen (I'm biased as you might 
suspect) or touch the "real thing".
At this point it doesn't matter of this machine of your choice is 
digital or not.
It even doesn't matter if it sounds that good (compared to ... what?)
The point is you're gonna spend a lot of time in front of it and you 
really should like it.

Admittedly I didn't go through all the responses in this longish thread 
so I just assume that many or most of the suggestions lead to a similar 
conclusion.

What product to choose ... well, that's a matter of taste and budget of 
course. But in fact that's not your question  ;-)

Just that: bear in mind that you will want more at some point if you 
keep going. Either your system of choice is expandable or flexible 
enough and provides a clever user interface (whatever style and type) 
which doesn't overhelm you with too many and/or parameters or confuse 
you with a bad presentation of its structure.

   HTH a bit, :-) Michael.


-- 
nonconform? noiseconform: http://blauwurf.at/



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