Google V8 engine

Tony Hardie-Bick tony at entity.net
Tue Jul 24 13:59:39 CEST 2012


On 24/07/12 12:33, Marc Nostromo [M-.-n] wrote:
> There are specific things my audio engine that I need to keep (one of them being
> able to run everything in fixed point for FPU-less arm board). Plus I've spend
> quite a bit of time on tweaking it the way I want it to behave, so there's no
> way I'm dumping it at this point. I've got all the graph-based code already.
> It's just the 'builing of devices out of small blocks" that I'd like to externalise.

section 26.2 and onwards are an interesting introduction to sc, particularly 
26.3.2 (being a realtime geek ;)

http://www.supercolliderbook.net/rossbencinach26.pdf

it would be interesting to see which of this is relevant to a stripped-down 
integer-ARM-based system.

Tony (HB)


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