band limited oscillators
M-.-n
EMAIL HIDDEN
Fri Feb 6 12:57:40 CET 2009
Thanks Chris, thats a really interesting executive summary !
Hows the list, I always thought it was mainly hw based but it seems theres
some software one too
whats the ratio between the two ? Should I join ?
M.
_____
From: music-bar-bounces at lists.music-bar.org
[mailto:music-bar-bounces at lists.music-bar.org] On Behalf Of Chris Strellis
Sent: vendredi 6 février 2009 9:25
To: Music-bar
Subject: RE: band limited oscillators
I can offer some tips sent into the SDIY list recently from the great Antti
Huovilainen
http://antti.smartelectronix.com/
also http://www.diy.synth.net/gallery/main.php?g2_itemId=1078 Synth DIY UK
2006
Some DSP theory links here:
http://www.chameleon.synth.net/english/links.shtml
> I'm curious, what approach are you using to get 'alias free' oscillators?
> Simply using a much higher internal sampling rate and then a low pass
> FIR filter? Or something more sophisticated than this.
Since this question gets asked a lot, I'll list some of the common methods.
Roughly from easy to hard. Oversampling here means proper oversampling with
high quality lowpass filtering before decimating to target samplerate.
Simply averaging N samples will not work.
1) Trivial saw with oversampling
Pros: Easy, can do any waveshape, allows simple sync and FM
Cons: Requires massive (64..256x) oversampling to sound good
2) Sum of sines
Sum nyquist/freq number of sines to produce exactly bandlimited sawtooth.
Pros: No aliasing
Cons: Too slow to be of use in practise.
3a) Differentiated parabole wave
Synthesize parabole (diff(phase^2)*1/freq for -1 <= phase < 1). Aliasing
falls at 12dB/oct (compared to 6dB/oct for trivial saw).
Pros: Almost as easy as trivial saw. 1/freq can be derived from interpolated
table lookup (store 1/freq for each note)
Cons: diff(phase^2) can get very small for low frequencies requiring 24 or
32 bit resolution. Requires 1.5-2x oversampling to avoid annoying warble
between 10-20 kHz.
3b) Slewrate limited saw
Use a trivial saw-tri pwm oscillator with the pulse width set to exactly one
sample. Can be shown to be equivalent to 2a.
Pros: Doesn't require frequency dependent scaling or high resolution
computations.
Cons: Same as 3a
3c) Other waveshaping methods
Several other methods can be used to sample a smooth function and then warp
the spectrum to resemble saw. Generally slower and more complicated than 2a
or 2b.
4) Mipmapped wavetables
Precalculate a version (mipmap) for each octave (or half octave) with exact
number of harmonics. Select nearest mipmap and interpolate the stored
waveform on playback.
Pros: Good quality with higher order interpolator or oversampling mipmaps.
Can do arbitrary waveforms. Easy FM. Easy phase distortion.
Cons: Needs lots of memory. Number of harmonics limited for low notes.
Requires oversampling the mipmaps (using longer table than strictly required
by the number of stored harmonics) or using high order (FIR) interpolator.
Requires oversampling or more mipmaps (half or quarter
octave) to avoid missing frequencies between 15-20 kHz.
5a) BandLimited Impulse Trains (BLIT)
Synthesize bandlimited impulse train and integrate that to produce saw.
Pros: Good quality. No oversampling required.
Cons: Complicated, slow, has numerical issues. Difficult to do FM, PWM or
sync.
5b) BandLimited StEps (BLEP)
For each oscillator reset, sum a bandlimited step with the trivial saw.
The steps are precalculated and stored in a table (can be quite short when
interpolation is used between two phases.
Pros: Very good quality. No oversampling required. Can do bandlimited FM,
PWM and sync. Probably the only method that can do audio rate PWM and sync.
Cons: Requires a divide per cycle. Can be complicated: calculating required
table entry is not trivial when using sync or pwm.
HTH
Chris
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