Monowave debugging.... into DSP's

Tom Adam EMAIL HIDDEN
Thu Aug 27 14:15:38 CEST 2009


A lot of useful info. This will keep me busy for a couple of weeks.
Thanks!
ToAd 


@-----Original Message-----
@From: music-bar-bounces at lists.music-bar.org 
@[mailto:music-bar-bounces at lists.music-bar.org] On Behalf Of 
@Cyrille.Damez at laposte.net
@Sent: woensdag 26 augustus 2009 13:01
@To: music-bar at lists.music-bar.org
@Subject: Re: Monowave debugging.... into DSP's
@
@
@On Tuesday 25 August 2009 23:39:36 Joost Schuttelaar wrote:
@
@> I think the best way to learn DSP is to simply write some standalone 
@> audio code on the PC in C. Then port to whatever you want. Perhaps 
@> prototype even in a higher language such as Python.
@
@Why not a language that's made for DSP in the first place, 
@like SoundCollider, 
@Pd, Max/MSP, Chuck, ... ? Plus, Miller Puckette's book about 
@DSP and Pd might 
@be a good place to start (even if you're not interested in 
@learning Pd):
@
@http://crca.ucsd.edu/~msp/techniques.htm
@
@Also, those papers by Jon Dattorro cover a fairly large range 
@of interesting 
@topics (oscillators, noise, modulation effects, reverb, ...):
@
@http://www.stanford.edu/~dattorro/EffectDesignPart1.pdf
@http://www.stanford.edu/~dattorro/EffectDesignPart2.pdf
@http://www.stanford.edu/~dattorro/EffectDesignPart3.pdf
@
@In particular, his reverb algorithm sounds quite nice and is easy to 
@implement.
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