Soft-synth interface design
Jay Vaughan
EMAIL HIDDEN
Tue Oct 30 09:31:39 CET 2007
> Which software synth interfaces do you like and why?
>
I really like ImpOSCAR, it gives me a woody. But then I loved the
original OSCAR synths too, same effect.
I can't honestly say that I like having 'virtual knobs' to turn on
the screen - for me it'd be far nicer to actually, you know, use the
mouse like, graphically. A really interesting softsynth interface,
to me, would look more like a diagram of the sound engine being
edited in Illustrator or Inkscape .. with no knobs, just things to
push and pull and drag and smear and stuff ..
> Which hardware synth interfaces do you like and why?
I'm really a fan of the MS20. One knob for everything important, no
patch memory. I have come to utterly despise memory-based synths in
the past few years .. no, I do not want to simply have to index your
80's-era *pointer[array] to get to a parameter.
> What elements from hardware synth interfaces belong in the software
> world?
>
Definitely not knobs. Sliders, maybe. Please make things more
organic and use the entire screen real estate to good effect.
> What elements can you dream up that could only exist in software?
>
See the aforementioned vector diagram being edited in Inkscape, and
map it to parameters in a synth.
> Do you appreciate shinny pretty graphics? Or do you prefer basic and
> clean?
>
I hate, hate, hate bitmap-based interfaces. I puked bloody guts when
the TI interface prototype was being pimped.
> Do you like soft synths that look like old hardware? Or like they are
> a holographic interface from 2483? Or in between?
>
I like soft synths that feel like you're playing a video game, only
the score is something you listen to.
> These questions are just some basic ones, the sky's the limit, any
> and all thoughts you have will be appreciated.
Do something unique.
;
--
Jay Vaughan
More information about the music-bar
mailing list