<html><head><meta http-equiv="Content-Type" content="text/html charset=iso-8859-1"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;"><br><div><div>On 06.06.2015, at 11:29, Marc Sims <<a href="mailto:avarlinqui@hotmail.com">avarlinqui@hotmail.com</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><span style="font-family: Calibri; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px; float: none; display: inline !important;">Only downside is that even running it on a pretty high spec alienware lappy with 4th gen I7 i notice the cpu bar getting a lil high, but i'm sure I can sort that out with a more efficient use of effect units.</span></blockquote></div><br><div><br></div><div>Recently I have moved to committing effects (especially the CPU intensive ones) early in the process -- it saves having to make more decisions later on. (and you can still cheat and "Save as..." in the between). It also saves tons of CPU.</div><div><br></div><div>Kai</div><div><br></div><div><br></div></body></html>