<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;"><br><div><div>On 30 jul 2014, at 23:12, Peter Korsten <<a href="mailto:peter@severity-one.com">peter@severity-one.com</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">Joost Schuttelaar schreef op 30-7-2014 11:18:<br><br><blockquote type="cite">Got my Oculus VR DK2 in the mail yesterday. No plans for it yet, just seems cool to try out VR for once :)<br></blockquote><br>Try Mirror's Edge. Should be fun, especially if you're afraid of heights. :)<br></blockquote><br></div><div>From what I understand you need to have he game made for the Oculus. The graphics needs to be distorted to counter the effects of using affordable lenses. There was a lengthy writeup in the June edition of Wired.</div><div><br></div><div><a href="http://www.wired.com/2014/05/oculus-rift-4/">http://www.wired.com/2014/05/oculus-rift-4/</a></div><div><br></div><div>/Micke</div><br></body></html>