Nice vid indeed. me likes.<div><br></div><div>live audio coding for gigs could be an interesting concept<br><br><div class="gmail_quote">2011/9/27 Jay Vaughan <span dir="ltr"><<a href="mailto:seclorum@mac.com">seclorum@mac.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Lovely:<br>
<br>
<a href="http://www.youtube.com/watch?v=GtQdIYUtAHg&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=GtQdIYUtAHg&feature=youtu.be</a><br>
<br>
<br>
My favourite one of these, though, is still:<br>
<br>
#include <math.h><br>
#include <cstdio><br>
<br>
int main()<br>
{ int v, i, z, n, u, t; for (v = -1;;) { for (n = pow(1.05946309, "CWG[Cgcg[eYcb^bV^eW^be^bVecb^"[++v & 31] + (v & 64) / 21), i = 999; i; putchar(128 + ((8191 & u) > i ? 0 : i / 8) - ((8191 & (z += n)) * i-- >> 16))) { u += v & 1 ? t / 2 : (t = v & 6 ? t : n / 4); } }<br>
return 0;<br>
}<br>
<br>
<br>
<br>
<br>
.. not a one-liner, but nevertheless mind-bogglingly beautiful for what it does and how it works ..<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><a href="http://nostromo.noisepages.com">http://nostromo.noisepages.com</a><br>
</div>