If you could design a music product ..

Peter Korsten peter at severity-one.com
Thu Jan 9 22:48:07 CET 2014


Andrew Robinson schreef op 9-1-2014 17:11:

> That's a very reasonable objection. I enjoy actually working *on* 
> arrangments too, it's the process of getting from raw audio to a rough 
> arrangement that *needs* to be worked on by an intelligent human that 
> this would help with.�
>
> You could go the whole hog and get the program to stick in predictable 
> filter sweeps, drum breaks, side chain compression on the kick, and a 
> truck-driver's gearchange for the last chorus, and you'd get a program 
> that rubs me the wrong way too (and probably sells better), I'm simply 
> suggesting something that just takes the drudge out of tasks like 
> throwing out the 3 minutes where you went for a cup of tea, comparing 
> the the three times you played that melody over the top an picking the 
> one that was most in-time, triming that 73 bar section to 64 bars, 
> taking those 5 minutes where you were fiddling with the drum machine 
> and letting everything else loop and trying the busiest bits out as 
> fills, or under the best take of that synth bit you fiddled with 12 
> minutes later. I think this would free up the jamming side of things a 
> bit, too, as you would be more willing to try 7 takes of a particular 
> bit if you knew that the process of picking the best one andediting 
> the others out was all going to be seamlessly handled in the 
> background by a program that probably got it right, but can swap in 
> any of the other 6 takes, neatly edited into place with a single click.�

Interestingly enough, that brings us back to evolution.

- Peter


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