If you could design a music product ..

Andrew Robinson andrew at bml.co.uk
Thu Jan 9 16:26:04 CET 2014


Hmm... interesting stuff. I think part of the reason I find arranging dull
(and therefore come up with really off the wall arrangements, or just leave
things as 16 bar loops and move on) is that it's actually very formulaic...
especially for dance music cliche arrangements.

A program that takes in multitrack jams and spits out multitrack
arrangements could be pretty cool. I'm pretty sure that I could flowchart
the process of turning multi-track audio from a jam into an arrangement and
split it into tasks that can all be done computationally. The UI would be
quite simple: drag your source material into 'percussive' and 'melodic'
piles, pick a track length, get shown a block arrangement with transport
controls for audioning the arrangement, and controls on each block for
'make this bit longer', 'make this bit shorter', 'make this bit sparser',
'make this bit busier', 'never use this section of audio', and 'find an
alternate for this section'. When you're happy, the arrangement get spat
out as audio files ready for you to tweak, add effects and master in the
DAW of your choice.

- Andy_R



On 9 January 2014 14:59, Peter Korsten <peter at severity-one.com> wrote:

> Andrew Tarpinian schreef op 9-1-2014 03:55:
>
>
>  We need to marry the immediacy of "the jam" with the technical precision
>> and structure of "the track." :)
>>
>
> How would you do that? How would you have a couple of guys (and a
> good-looking female vocalist if possible) work together to come up with
> something that could pass for a song?
>
> I'm sure that the technology is there. It just takes some clever thinking
> to come up with this.
>
> To give a perhaps entirely unconnected example: my 14-year old nephew got
> a PlayStation 4 for Christmas. When we came to visit, he and his brother
> were playing a football game. This game was INCREDIBLE. It was like looking
> at a real match, including two English commentators who were commenting on
> the game as it progressed.
>
> I mentioned this, and the siblings (which includes their sister, who likes
> gaming as well) said "yeah, the graphics are really good, you should see
> Battlefield". But I was thinking, sod the graphics. What happened is that
> some people at this game firm did some pretty deep research (and obviously
> evolved between versions) to come up with something that looks like a real
> football match. And all this controlled with two game controllers.
>
> So yeah, this could be possible as well for music, but it would require
> some clever people and original thinking.
>
> - Peter
>
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