Google V8 engine

Marc Nostromo [M-.-n] marc.nostromo at gmail.com
Tue Jul 24 13:33:52 CEST 2012


There are specific things my audio engine that I need to keep (one of them
being able to run everything in fixed point for FPU-less arm board). Plus
I've spend quite a bit of time on tweaking it the way I want it to behave,
so there's no way I'm dumping it at this point. I've got all the
graph-based code already. It's just the 'builing of devices out of small
blocks" that I'd like to externalise.

Speaking of SC, anyone knows how good SC is at synchronising audio stream
and output midi events ? Getting tight syncronisation of external gear
triggering with the internal audio has always been a bit of a headache on
my side ;)

2012/7/24 Joost Schuttelaar <joost at joostschuttelaar.nl>

> I meant, the scene graph, hooking up modules, that sounds a bit like what
> SuperCollider does. Perhaps you can replace the audio engine with SC and
> port the individual generators.
>
> It's an idea I have been toying with for Faze1 and Violator but the same
> resistance you probably feel (SC is not *my* code) keeps me from doing it :)
>
> On a more positive note: I discovered Novocaine (
> http://alexbw.github.com/novocaine/) recently and managed to get my old
> code running smoothly within 15 minutes so perhaps...
>
> --
>
> Joost Schuttelaar
> The Hague, NL
>
> On Jul 24, 2012, at 13:16 , Marc Nostromo [M-.-n] wrote:
>
> > I hardly see the point of integrating supercollider in my own app, but
> maybe I missed the point ;)
> >
> > Supercollider?
>
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-- 
http://marc-nostromo.com
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